//
//  RandomNumbers.m
//  This file is part of D&D Manager
// Creates random numbers.
//D&D Manager, a D&D Character and battle management program.
//Copyright (C) 2007, Matthew Hutton
//
//This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
//
//This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
//
//You should have received a copy of the GNU General Public License along with this program; if not, write to:
//The Free Software Foundation, Inc.,
//51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

#import "RandomNumbers.h"


@implementation RandomNumbers
+(void)reseedRandomNumbers{
	//(unsigned)time(NULL)
	srandomdev();
}
+(int)randomInt{
	int r=random();
	return r;
}
+(int)randomIntUpTo:(int)x{
	if(x<=0){
		return 0;
	}
	int r=random()%x;
	r++;//adding 1 so it starts at 1.
	//check user defaults for recording dice rolls.
	return r;
}
+(int)randomIntFrom:(int)a
			   upTo:(int)b{
	int diff=b-a;
	int r=random()%diff;
	r=r+a+1;//adding 1 so it starts at a+1 (and includes b).
	return r;
}
@end
